Combo & Shooting Tips — turn one chain into a payday
Here is the rule that surprises every new player: a fish on your line is worth nothing until you shoot it. When your hook breaks the surface, the whole chain is flung into the air. Tap a fish and it turns into coins. Miss, and it falls back into the water and swims away. The reel decides what you could earn; the shooting decides what you actually earn.
Three rules of the air
- Only hits pay. A fish that lands in the water is gone, no partial credit.
- Every consecutive hit raises the multiplier. The first fish pays its listed value; each one after that pays more.
- A tap that hits nothing resets the combo to zero. Fish escaping does not reset it — only your miss does.
The multiplier
Each hit is worth value × (1 + 0.25 × combo), where combo is how many fish you have already hit in a row this run.
| Hit # | Multiplier |
|---|---|
| 1st | 1.00× |
| 2nd | 1.25× |
| 3rd | 1.50× |
| 4th | 1.75× |
| 5th | 2.00× |
| 6th | 2.25× |
| 7th | 2.50× |
| 8th | 2.75× |
Take a full chain of eight mackerel at $8 each. Shot without a combo, that is $64. Shot in one unbroken sequence, the multipliers sum to 15× a single fish: $120. Same fish, same dive — 87% more money for not missing. The gap only widens with pricier fish: eight swordfish without a combo is $320; with one, $600.
Where to aim
Watch the slow-motion. The moment the hook clears the surface, time slows for about four-tenths of a second while the chain fans out. That is your planning window: see where each fish is heading before you fire a single shot.
Shoot the fish that are going to leave first. Fish launched at the sides drift toward the edges and fall sooner; fish near the middle hang longer. Start from the outside in.
Pufferfish are the exception. They wobble sideways more than anything else in the game. If a pufferfish is in the chain, either take it immediately while it is still rising predictably, or leave it for last and accept the miss risk. Never open your combo on a pufferfish with the pistol.
Fast fish are not harder to hit in the air — a swordfish's speed is a water thing. Once launched, every fish obeys the same gravity. Do not let the price tag make you hesitate.
Pistol versus shotgun
The pistol has one pellet and a 40-pixel hit radius: you need to tap on the fish. The shotgun fires three pellets in a 70-pixel radius, which means two things: a tap that is near a fish still connects, and a tap into a cluster can take three fish with one press — each counting as its own combo step. If your combos keep dying to a near miss, the shotgun is the fix; the upgrade guide covers when to buy it.
On a phone
- Use one thumb, near the bottom of the screen, and let the fish come down to you rather than chasing them at the top of the arc.
- Do not double-tap. A second tap that lands after the fish is gone is a miss, and a miss resets the combo.
- Turn on the shotgun before you turn on your ambition. The 70-pixel radius is roughly a fingertip; the pistol's 40 pixels is not.
A complete run, in order
- Dive, dodging everything — see the fish guide for what lives where.
- Reel, hooking up to eight fish.
- Surface. Use the slow-motion to map the chain.
- Shoot edges first, middle last, pufferfish either first or never.
- Do not tap empty sky.
Do those five things and the same eight fish you were already catching will pay nearly double.