About

Hi, I'm Jay — a developer who likes small games with big physics.

Why this exists

In August 2026 a physics-fishing game blew up on Steam, and I loved the idea: fishing where the rod is only the beginning. But it needed a download, a PC, and a purchase. I wanted the same kind of chaotic fun in a form you can open on a phone, a Chromebook or a work laptop and be playing within three seconds.

So I built How to Fish Online: sink past the fish, hook a wobbling chain of them on the way up, then shoot them out of the sky for coins. It is free, it runs entirely in your browser, and there is nothing to install.

How it's built

Not affiliated

This site is an independent project. It is not made by, endorsed by or affiliated with Dazed Games or the Steam game How to Fish. If you want the full four-player experience, go support the original.

Say hi

Found a bug, have a feature idea, or just caught your first swordfish? Email hi@howtofish.games — I read everything.